FPS Vs Refresh Rate vs Response Time
As the next generation of consoles near one of the biggest demands from the site of exciting fans has been better performance and in the context of video gaming performance is synonymous with FPS.
Most triple-a titles are locked in at 30 fps on current-gen consoles simply because they can’t consistently handle anymore without compromising the graphics but given how powerful next-gen console hardware is going to be many speculate that this is no longer going to be the case and that 60 FPS triple gaming is going to become the norm and even though many of the games featured in the PS 5 reveal even ran at 30 FPS in 4 k there were some that ran at 60fps but on a lower resolution
will believe it when we see it that Sony also mentioned that the PS 5 will support frame rates of up to a hundred and twenty fps is this sign that console gamers will finally be able to choose between eye candy and performance maybe but for now, we’d like to clear some misconception about frame rates so that everyone can be on the same page. Namely, the terms fps and refresh rate are sometimes used interchangeably when talking about in-game performance.
The two terms are closely tied together in a context to gaming but they’re still two very different things and you’ll need to understand the difference if you want to get the most out of your gaming setup. Whether it’s your choice of monitoring graphics card or the choice of the TV that you’ll up with one of the new consoles that hopefully support higher FPS gaming so without any further ado let’s begin.
What is FPS or Frame Per Second?
First things first let’s get acquainted with the terminology starting with FPS. In the gaming world, this acronym can mean one of two things first-person shooter and frame per second.
Naturally, we’ll be referring to the latter meaning in this blog in essence the FPS indicates how many frames are being rendered by your GPU and output to the display each second each frame is a static image but when they’re flipped through in a quick enough succession they create the illusion of motion.
The higher the framerate the smoother and more responsive the experience will be even if you’ve never used a high refresh rate display yourself anyone who’s been in a hardware store should have at least had the opportunity to see them in action. Sure these displays aren’t running video games but in certain stores, all the displays show the same video so that you can clearly see the different side by side.
The difference between 30 and 60 FPS is huge as is the difference between 60 and 120 FPS this is why so many gamers value performance over visuals these days, especially in the competitive online multiplayer scene in addition to being more responsive games that run at higher frame rates feed more information into your brain.
Effectively improving your reaction time and in the competitive environment, even these slight improvements can and often do make the difference between victory and defeat. All of this of course predicated on the assumption that you can see all of these frame rates rendered in a single second that however falls outside the jurisdiction of FPS this is where refresh rates come in.
What is Refresh Rates?
So as we’ve said frame rates have to do with the horsepower of the GPU you could have a powerhouse GPU that capable of rendering well over 200 frames per second but this won’t mean squat unless you’ve got a monitor that can keep up with us refresh rates indicates how many times the display can refresh the image each second and this is expressed in Hertz.
Most mainstream displays come with a refresh rate of 60 Hertz which means they refresh the image 60 times but there is a gaming monitor out there that offer much higher refresh rates 144 Hertz and 240 Hertz are the two most common refresh rates after sixty hertz but 75 Hertz, 120 Hertz, and 200-hertz monitor are cropping up more and more as you can see while both of these terms have to do with the same thing they are very much different.
The GPU renders as many frames as many it’s capable of the higher the better but you have to refer to both the FPS and the refresh rate to determine how smooth your gaming experience will be for example you have a standard 60-hertz monitor but if your GPU can only handle 40 frames per second then that’s all you’ll see. on the other hand if you’ve got a 60 Hertz monitor and your beast of a GPU is dishing out a hundred frames per second well tough luck you’ll only get to see 60 frames that your monitor can handle.
In gaming terminology, the refresh rates of your monitor place a cap on your effective FPS stat you need to upgrade your refresh rate before you can gain the benefits of higher FPS. Now if only this was all there is to it unfortunately when the FPS and Refresh rates are out of sync you get some nasty results.
Especially when the FPS your graphics card is dishing out is higher than the refresh rate of your monitor this is when we are treated to a problem known as screen tearing you see even though the monitor cannot keep up with the GPU it’s trying it’s darn best so sometimes the Top and the bottom halves of the screen end up display two or more different frames, fortunately, there are ways to get around this issue this is done through the Vsync option or one of the variable refresh rate technologies.
V-SYNC and VRR
Vsync stands for vertical synchronization and works in a fairly straightforward manner we’ve said that you can think of the refresh rate of your monitor as a hard cap on your FPS but as we’ve seen the monitor is still trying its best to display all of the frames the GPU is rendering enabling.
The Vsync option and games enforce this hard cap to make sure the GPU and monitors Don’t fall out of sync. Unfortunately, Vsync comes with its own fair share of downsides it can lead to noticeable stuttering it impacts the overall performance and it can even result in input lag it’s better than nothing in the extreme cases where there are no other options but preferably you should look towards the others options.
Speaking of which VRR stands for variable refresh rate this technology is used by certain monitors to automatically change the refresh rate to match the framerate of the game you’re playing not only does this get rid of these synchronization and screen tearing issues but since the technology comes with the monitor and doesn’t rely on the graphics card it also doesn’t produce any of the framerate drops and stuttering commonly associated with regular Vsync.
VRR monitors come in two distinct flavors some utilize AMD-free sync technology while others utilize Nvidia’s sync technology. The only catch is that VRR Technology has to match your GPU manufacturer so free sync if you’re using an AMD GPU and sync if you’re an Nvidia user. Most high-performance monitors come with one of these two technologies anyway so all you need to worry about is getting the right one.
Free sync is much more affordable and found in more monitors than G sync conversely G-sync offers better performance and packs some convenient extra features on the side.
FPS indicates the number of frames your GPU is rendering each second while refresh rate tells you how many times in a second the monitor can refresh the displayed image the two are closely tied together in the context of gaming but are still very much their own separate things. most importantly don’t want to be in discord with one another there’s no point in getting a powerful GPU if you’re going to use a 60 Hertz monitor just like there’s no use in getting a high refresh rate monitor if you’re gonna use a subpar GPU. visit robinguide.com